
It's almost time for SomethingAwful GameDev V and this time I've decided to enter a team.
Things aren't really planned out in detail yet but the team is looking like:
Jamie Hurst as game designer
Mark Stoddart and myself on engine and tools programming
Karen Fielding on graphics design
and Kat Fielding on QA
I'm not going to give away any of the key areas of the idea (shh! it's a secret!) but I will be using this blog to track development and show off some of the assets as they are finished.
This post can also be thrown back in my face in the event we don't complete anything. Extra motivation there!
So anyway... it's more or less decided that the game is going to be a pretty standard platformer built in flash, and with that in mind I've started on my first generic flash platformer. You can see the results below:
I wouldn't go playing it trying to win since there is no end game and you sometimes die from jumping on the enemies' heads. My basic logic for this is to look for collision then check if Mario's feet are above the half way point of the enemy, but it's pretty lame.
If anyone has any suggestions for a better "hop and bop" (wikipedia) bopping algorithm, I'd love to hear it.
On that note, we haven't actually decided what sort of side scroller it will be - but I'm definitely going to be arguing for hop and bop, way more fun than the likes of Contra.
The engine used in that game is of course not going to be used in the final game, since we're not allowed to create any game assets prior to July 1st. Since I've no experience with Flash I thought it best I try it out a bit first.
So yeah, if you have any interest in the totally awesome game we're bound to come out with, watch this space during the month of July!